using System.Collections.Generic;
public class AOTGenericReferences : UnityEngine.MonoBehaviour
{

	// {{ AOT assemblies
	public static readonly IReadOnlyList<string> PatchedAOTAssemblyList = new List<string>
	{
		"System.Core.dll",
		"System.dll",
		"UnityEngine.AnimationModule.dll",
		"UnityEngine.CoreModule.dll",
		"UnityEngine.UIElementsModule.dll",
		"mscorlib.dll",
	};
	// }}

	// {{ constraint implement type
	// }} 

	// {{ AOT generic types
	// System.Action<UnityEngine.AI.NavMeshBuildMarkup>
	// System.Action<UnityEngine.AI.NavMeshBuildSource>
	// System.Action<UnityEngine.Color32>
	// System.Action<UnityEngine.EventSystems.RaycastResult>
	// System.Action<UnityEngine.Playables.Playable>
	// System.Action<UnityEngine.Playables.PlayableBinding>
	// System.Action<UnityEngine.TextCore.GlyphRect>
	// System.Action<UnityEngine.Timeline.AnimationOutputWeightProcessor.WeightInfo>
	// System.Action<UnityEngine.Timeline.IntervalTree.Entry<object>>
	// System.Action<UnityEngine.Timeline.IntervalTreeNode>
	// System.Action<UnityEngine.Timeline.TimeNotificationBehaviour.NotificationEntry>
	// System.Action<UnityEngine.UIVertex>
	// System.Action<UnityEngine.Vector3>
	// System.Action<UnityEngine.Vector4>
	// System.Action<byte,object>
	// System.Action<byte>
	// System.Action<float>
	// System.Action<int,int>
	// System.Action<int,object>
	// System.Action<int>
	// System.Action<object,object,UnityEngine.Playables.Playable>
	// System.Action<object,object,object>
	// System.Action<object,object>
	// System.Action<object>
	// System.Action<uint>
	// System.Action<ushort>
	// System.Collections.Generic.ArraySortHelper<UnityEngine.AI.NavMeshBuildMarkup>
	// System.Collections.Generic.ArraySortHelper<UnityEngine.AI.NavMeshBuildSource>
	// System.Collections.Generic.ArraySortHelper<UnityEngine.Color32>
	// System.Collections.Generic.ArraySortHelper<UnityEngine.EventSystems.RaycastResult>
	// System.Collections.Generic.ArraySortHelper<UnityEngine.Playables.Playable>
	// System.Collections.Generic.ArraySortHelper<UnityEngine.Playables.PlayableBinding>
	// System.Collections.Generic.ArraySortHelper<UnityEngine.RaycastHit>
	// System.Collections.Generic.ArraySortHelper<UnityEngine.TextCore.GlyphRect>
	// System.Collections.Generic.ArraySortHelper<UnityEngine.Timeline.AnimationOutputWeightProcessor.WeightInfo>
	// System.Collections.Generic.ArraySortHelper<UnityEngine.Timeline.IntervalTree.Entry<object>>
	// System.Collections.Generic.ArraySortHelper<UnityEngine.Timeline.IntervalTreeNode>
	// System.Collections.Generic.ArraySortHelper<UnityEngine.Timeline.TimeNotificationBehaviour.NotificationEntry>
	// System.Collections.Generic.ArraySortHelper<UnityEngine.UIVertex>
	// System.Collections.Generic.ArraySortHelper<UnityEngine.Vector3>
	// System.Collections.Generic.ArraySortHelper<UnityEngine.Vector4>
	// System.Collections.Generic.ArraySortHelper<float>
	// System.Collections.Generic.ArraySortHelper<int>
	// System.Collections.Generic.ArraySortHelper<object>
	// System.Collections.Generic.ArraySortHelper<uint>
	// System.Collections.Generic.ArraySortHelper<ushort>
	// System.Collections.Generic.Comparer<UnityEngine.AI.NavMeshBuildMarkup>
	// System.Collections.Generic.Comparer<UnityEngine.AI.NavMeshBuildSource>
	// System.Collections.Generic.Comparer<UnityEngine.Color32>
	// System.Collections.Generic.Comparer<UnityEngine.EventSystems.RaycastResult>
	// System.Collections.Generic.Comparer<UnityEngine.Playables.Playable>
	// System.Collections.Generic.Comparer<UnityEngine.Playables.PlayableBinding>
	// System.Collections.Generic.Comparer<UnityEngine.RaycastHit>
	// System.Collections.Generic.Comparer<UnityEngine.TextCore.GlyphRect>
	// System.Collections.Generic.Comparer<UnityEngine.Timeline.AnimationOutputWeightProcessor.WeightInfo>
	// System.Collections.Generic.Comparer<UnityEngine.Timeline.IntervalTree.Entry<object>>
	// System.Collections.Generic.Comparer<UnityEngine.Timeline.IntervalTreeNode>
	// System.Collections.Generic.Comparer<UnityEngine.Timeline.TimeNotificationBehaviour.NotificationEntry>
	// System.Collections.Generic.Comparer<UnityEngine.UIVertex>
	// System.Collections.Generic.Comparer<UnityEngine.Vector3>
	// System.Collections.Generic.Comparer<UnityEngine.Vector4>
	// System.Collections.Generic.Comparer<float>
	// System.Collections.Generic.Comparer<int>
	// System.Collections.Generic.Comparer<object>
	// System.Collections.Generic.Comparer<uint>
	// System.Collections.Generic.Comparer<ushort>
	// System.Collections.Generic.Dictionary.Enumerator<int,byte>
	// System.Collections.Generic.Dictionary.Enumerator<int,int>
	// System.Collections.Generic.Dictionary.Enumerator<int,long>
	// System.Collections.Generic.Dictionary.Enumerator<int,object>
	// System.Collections.Generic.Dictionary.Enumerator<int,ushort>
	// System.Collections.Generic.Dictionary.Enumerator<long,object>
	// System.Collections.Generic.Dictionary.Enumerator<object,UnityEngine.Playables.Playable>
	// System.Collections.Generic.Dictionary.Enumerator<object,int>
	// System.Collections.Generic.Dictionary.Enumerator<object,object>
	// System.Collections.Generic.Dictionary.Enumerator<uint,int>
	// System.Collections.Generic.Dictionary.Enumerator<uint,object>
	// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,byte>
	// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,int>
	// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,long>
	// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,object>
	// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,ushort>
	// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<long,object>
	// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,UnityEngine.Playables.Playable>
	// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,int>
	// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,object>
	// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<uint,int>
	// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<uint,object>
	// System.Collections.Generic.Dictionary.KeyCollection<int,byte>
	// System.Collections.Generic.Dictionary.KeyCollection<int,int>
	// System.Collections.Generic.Dictionary.KeyCollection<int,long>
	// System.Collections.Generic.Dictionary.KeyCollection<int,object>
	// System.Collections.Generic.Dictionary.KeyCollection<int,ushort>
	// System.Collections.Generic.Dictionary.KeyCollection<long,object>
	// System.Collections.Generic.Dictionary.KeyCollection<object,UnityEngine.Playables.Playable>
	// System.Collections.Generic.Dictionary.KeyCollection<object,int>
	// System.Collections.Generic.Dictionary.KeyCollection<object,object>
	// System.Collections.Generic.Dictionary.KeyCollection<uint,int>
	// System.Collections.Generic.Dictionary.KeyCollection<uint,object>
	// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,byte>
	// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,int>
	// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,long>
	// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,object>
	// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,ushort>
	// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<long,object>
	// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,UnityEngine.Playables.Playable>
	// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,int>
	// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,object>
	// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<uint,int>
	// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<uint,object>
	// System.Collections.Generic.Dictionary.ValueCollection<int,byte>
	// System.Collections.Generic.Dictionary.ValueCollection<int,int>
	// System.Collections.Generic.Dictionary.ValueCollection<int,long>
	// System.Collections.Generic.Dictionary.ValueCollection<int,object>
	// System.Collections.Generic.Dictionary.ValueCollection<int,ushort>
	// System.Collections.Generic.Dictionary.ValueCollection<long,object>
	// System.Collections.Generic.Dictionary.ValueCollection<object,UnityEngine.Playables.Playable>
	// System.Collections.Generic.Dictionary.ValueCollection<object,int>
	// System.Collections.Generic.Dictionary.ValueCollection<object,object>
	// System.Collections.Generic.Dictionary.ValueCollection<uint,int>
	// System.Collections.Generic.Dictionary.ValueCollection<uint,object>
	// System.Collections.Generic.Dictionary<int,byte>
	// System.Collections.Generic.Dictionary<int,int>
	// System.Collections.Generic.Dictionary<int,long>
	// System.Collections.Generic.Dictionary<int,object>
	// System.Collections.Generic.Dictionary<int,ushort>
	// System.Collections.Generic.Dictionary<long,object>
	// System.Collections.Generic.Dictionary<object,UnityEngine.Playables.Playable>
	// System.Collections.Generic.Dictionary<object,int>
	// System.Collections.Generic.Dictionary<object,object>
	// System.Collections.Generic.Dictionary<uint,int>
	// System.Collections.Generic.Dictionary<uint,object>
	// System.Collections.Generic.EqualityComparer<UnityEngine.Playables.Playable>
	// System.Collections.Generic.EqualityComparer<UnityEngine.UI.ColorBlock>
	// System.Collections.Generic.EqualityComparer<UnityEngine.UI.Navigation>
	// System.Collections.Generic.EqualityComparer<UnityEngine.UI.SpriteState>
	// System.Collections.Generic.EqualityComparer<byte>
	// System.Collections.Generic.EqualityComparer<float>
	// System.Collections.Generic.EqualityComparer<int>
	// System.Collections.Generic.EqualityComparer<long>
	// System.Collections.Generic.EqualityComparer<object>
	// System.Collections.Generic.EqualityComparer<uint>
	// System.Collections.Generic.EqualityComparer<ushort>
	// System.Collections.Generic.HashSet.Enumerator<int>
	// System.Collections.Generic.HashSet.Enumerator<object>
	// System.Collections.Generic.HashSet.Enumerator<uint>
	// System.Collections.Generic.HashSet<int>
	// System.Collections.Generic.HashSet<object>
	// System.Collections.Generic.HashSet<uint>
	// System.Collections.Generic.HashSetEqualityComparer<int>
	// System.Collections.Generic.HashSetEqualityComparer<object>
	// System.Collections.Generic.HashSetEqualityComparer<uint>
	// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,byte>>
	// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,int>>
	// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,long>>
	// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,object>>
	// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,ushort>>
	// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<long,object>>
	// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,UnityEngine.Playables.Playable>>
	// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,int>>
	// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,object>>
	// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<uint,int>>
	// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<uint,object>>
	// System.Collections.Generic.ICollection<UnityEngine.AI.NavMeshBuildMarkup>
	// System.Collections.Generic.ICollection<UnityEngine.AI.NavMeshBuildSource>
	// System.Collections.Generic.ICollection<UnityEngine.Color32>
	// System.Collections.Generic.ICollection<UnityEngine.EventSystems.RaycastResult>
	// System.Collections.Generic.ICollection<UnityEngine.Playables.Playable>
	// System.Collections.Generic.ICollection<UnityEngine.Playables.PlayableBinding>
	// System.Collections.Generic.ICollection<UnityEngine.TextCore.GlyphRect>
	// System.Collections.Generic.ICollection<UnityEngine.Timeline.AnimationOutputWeightProcessor.WeightInfo>
	// System.Collections.Generic.ICollection<UnityEngine.Timeline.IntervalTree.Entry<object>>
	// System.Collections.Generic.ICollection<UnityEngine.Timeline.IntervalTreeNode>
	// System.Collections.Generic.ICollection<UnityEngine.Timeline.TimeNotificationBehaviour.NotificationEntry>
	// System.Collections.Generic.ICollection<UnityEngine.UICharInfo>
	// System.Collections.Generic.ICollection<UnityEngine.UILineInfo>
	// System.Collections.Generic.ICollection<UnityEngine.UIVertex>
	// System.Collections.Generic.ICollection<UnityEngine.Vector3>
	// System.Collections.Generic.ICollection<UnityEngine.Vector4>
	// System.Collections.Generic.ICollection<float>
	// System.Collections.Generic.ICollection<int>
	// System.Collections.Generic.ICollection<object>
	// System.Collections.Generic.ICollection<uint>
	// System.Collections.Generic.ICollection<ushort>
	// System.Collections.Generic.IComparer<UnityEngine.AI.NavMeshBuildMarkup>
	// System.Collections.Generic.IComparer<UnityEngine.AI.NavMeshBuildSource>
	// System.Collections.Generic.IComparer<UnityEngine.Color32>
	// System.Collections.Generic.IComparer<UnityEngine.EventSystems.RaycastResult>
	// System.Collections.Generic.IComparer<UnityEngine.Playables.Playable>
	// System.Collections.Generic.IComparer<UnityEngine.Playables.PlayableBinding>
	// System.Collections.Generic.IComparer<UnityEngine.RaycastHit>
	// System.Collections.Generic.IComparer<UnityEngine.TextCore.GlyphRect>
	// System.Collections.Generic.IComparer<UnityEngine.Timeline.AnimationOutputWeightProcessor.WeightInfo>
	// System.Collections.Generic.IComparer<UnityEngine.Timeline.IntervalTree.Entry<object>>
	// System.Collections.Generic.IComparer<UnityEngine.Timeline.IntervalTreeNode>
	// System.Collections.Generic.IComparer<UnityEngine.Timeline.TimeNotificationBehaviour.NotificationEntry>
	// System.Collections.Generic.IComparer<UnityEngine.UIVertex>
	// System.Collections.Generic.IComparer<UnityEngine.Vector3>
	// System.Collections.Generic.IComparer<UnityEngine.Vector4>
	// System.Collections.Generic.IComparer<float>
	// System.Collections.Generic.IComparer<int>
	// System.Collections.Generic.IComparer<object>
	// System.Collections.Generic.IComparer<uint>
	// System.Collections.Generic.IComparer<ushort>
	// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,byte>>
	// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,int>>
	// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,long>>
	// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,object>>
	// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,ushort>>
	// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<long,object>>
	// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,UnityEngine.Playables.Playable>>
	// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,int>>
	// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,object>>
	// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<uint,int>>
	// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<uint,object>>
	// System.Collections.Generic.IEnumerable<UnityEngine.AI.NavMeshBuildMarkup>
	// System.Collections.Generic.IEnumerable<UnityEngine.AI.NavMeshBuildSource>
	// System.Collections.Generic.IEnumerable<UnityEngine.Color32>
	// System.Collections.Generic.IEnumerable<UnityEngine.EventSystems.RaycastResult>
	// System.Collections.Generic.IEnumerable<UnityEngine.Playables.Playable>
	// System.Collections.Generic.IEnumerable<UnityEngine.Playables.PlayableBinding>
	// System.Collections.Generic.IEnumerable<UnityEngine.TextCore.GlyphRect>
	// System.Collections.Generic.IEnumerable<UnityEngine.Timeline.AnimationOutputWeightProcessor.WeightInfo>
	// System.Collections.Generic.IEnumerable<UnityEngine.Timeline.IntervalTree.Entry<object>>
	// System.Collections.Generic.IEnumerable<UnityEngine.Timeline.IntervalTreeNode>
	// System.Collections.Generic.IEnumerable<UnityEngine.Timeline.TimeNotificationBehaviour.NotificationEntry>
	// System.Collections.Generic.IEnumerable<UnityEngine.UIVertex>
	// System.Collections.Generic.IEnumerable<UnityEngine.Vector3>
	// System.Collections.Generic.IEnumerable<UnityEngine.Vector4>
	// System.Collections.Generic.IEnumerable<float>
	// System.Collections.Generic.IEnumerable<int>
	// System.Collections.Generic.IEnumerable<object>
	// System.Collections.Generic.IEnumerable<uint>
	// System.Collections.Generic.IEnumerable<ushort>
	// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,byte>>
	// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,int>>
	// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,long>>
	// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,object>>
	// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,ushort>>
	// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<long,object>>
	// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,UnityEngine.Playables.Playable>>
	// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,int>>
	// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,object>>
	// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<uint,int>>
	// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<uint,object>>
	// System.Collections.Generic.IEnumerator<UnityEngine.AI.NavMeshBuildMarkup>
	// System.Collections.Generic.IEnumerator<UnityEngine.AI.NavMeshBuildSource>
	// System.Collections.Generic.IEnumerator<UnityEngine.Color32>
	// System.Collections.Generic.IEnumerator<UnityEngine.EventSystems.RaycastResult>
	// System.Collections.Generic.IEnumerator<UnityEngine.Playables.Playable>
	// System.Collections.Generic.IEnumerator<UnityEngine.Playables.PlayableBinding>
	// System.Collections.Generic.IEnumerator<UnityEngine.TextCore.GlyphRect>
	// System.Collections.Generic.IEnumerator<UnityEngine.Timeline.AnimationOutputWeightProcessor.WeightInfo>
	// System.Collections.Generic.IEnumerator<UnityEngine.Timeline.IntervalTree.Entry<object>>
	// System.Collections.Generic.IEnumerator<UnityEngine.Timeline.IntervalTreeNode>
	// System.Collections.Generic.IEnumerator<UnityEngine.Timeline.TimeNotificationBehaviour.NotificationEntry>
	// System.Collections.Generic.IEnumerator<UnityEngine.UIVertex>
	// System.Collections.Generic.IEnumerator<UnityEngine.Vector3>
	// System.Collections.Generic.IEnumerator<UnityEngine.Vector4>
	// System.Collections.Generic.IEnumerator<float>
	// System.Collections.Generic.IEnumerator<int>
	// System.Collections.Generic.IEnumerator<object>
	// System.Collections.Generic.IEnumerator<uint>
	// System.Collections.Generic.IEnumerator<ushort>
	// System.Collections.Generic.IEqualityComparer<int>
	// System.Collections.Generic.IEqualityComparer<long>
	// System.Collections.Generic.IEqualityComparer<object>
	// System.Collections.Generic.IEqualityComparer<uint>
	// System.Collections.Generic.IList<UnityEngine.AI.NavMeshBuildMarkup>
	// System.Collections.Generic.IList<UnityEngine.AI.NavMeshBuildSource>
	// System.Collections.Generic.IList<UnityEngine.Color32>
	// System.Collections.Generic.IList<UnityEngine.EventSystems.RaycastResult>
	// System.Collections.Generic.IList<UnityEngine.Playables.Playable>
	// System.Collections.Generic.IList<UnityEngine.Playables.PlayableBinding>
	// System.Collections.Generic.IList<UnityEngine.TextCore.GlyphRect>
	// System.Collections.Generic.IList<UnityEngine.Timeline.AnimationOutputWeightProcessor.WeightInfo>
	// System.Collections.Generic.IList<UnityEngine.Timeline.IntervalTree.Entry<object>>
	// System.Collections.Generic.IList<UnityEngine.Timeline.IntervalTreeNode>
	// System.Collections.Generic.IList<UnityEngine.Timeline.TimeNotificationBehaviour.NotificationEntry>
	// System.Collections.Generic.IList<UnityEngine.UICharInfo>
	// System.Collections.Generic.IList<UnityEngine.UILineInfo>
	// System.Collections.Generic.IList<UnityEngine.UIVertex>
	// System.Collections.Generic.IList<UnityEngine.Vector3>
	// System.Collections.Generic.IList<UnityEngine.Vector4>
	// System.Collections.Generic.IList<float>
	// System.Collections.Generic.IList<int>
	// System.Collections.Generic.IList<object>
	// System.Collections.Generic.IList<uint>
	// System.Collections.Generic.IList<ushort>
	// System.Collections.Generic.KeyValuePair<int,byte>
	// System.Collections.Generic.KeyValuePair<int,int>
	// System.Collections.Generic.KeyValuePair<int,long>
	// System.Collections.Generic.KeyValuePair<int,object>
	// System.Collections.Generic.KeyValuePair<int,ushort>
	// System.Collections.Generic.KeyValuePair<long,object>
	// System.Collections.Generic.KeyValuePair<object,UnityEngine.Playables.Playable>
	// System.Collections.Generic.KeyValuePair<object,int>
	// System.Collections.Generic.KeyValuePair<object,object>
	// System.Collections.Generic.KeyValuePair<uint,int>
	// System.Collections.Generic.KeyValuePair<uint,object>
	// System.Collections.Generic.LinkedList.Enumerator<object>
	// System.Collections.Generic.LinkedList<object>
	// System.Collections.Generic.LinkedListNode<object>
	// System.Collections.Generic.List.Enumerator<UnityEngine.AI.NavMeshBuildMarkup>
	// System.Collections.Generic.List.Enumerator<UnityEngine.AI.NavMeshBuildSource>
	// System.Collections.Generic.List.Enumerator<UnityEngine.Color32>
	// System.Collections.Generic.List.Enumerator<UnityEngine.EventSystems.RaycastResult>
	// System.Collections.Generic.List.Enumerator<UnityEngine.Playables.Playable>
	// System.Collections.Generic.List.Enumerator<UnityEngine.Playables.PlayableBinding>
	// System.Collections.Generic.List.Enumerator<UnityEngine.TextCore.GlyphRect>
	// System.Collections.Generic.List.Enumerator<UnityEngine.Timeline.AnimationOutputWeightProcessor.WeightInfo>
	// System.Collections.Generic.List.Enumerator<UnityEngine.Timeline.IntervalTree.Entry<object>>
	// System.Collections.Generic.List.Enumerator<UnityEngine.Timeline.IntervalTreeNode>
	// System.Collections.Generic.List.Enumerator<UnityEngine.Timeline.TimeNotificationBehaviour.NotificationEntry>
	// System.Collections.Generic.List.Enumerator<UnityEngine.UIVertex>
	// System.Collections.Generic.List.Enumerator<UnityEngine.Vector3>
	// System.Collections.Generic.List.Enumerator<UnityEngine.Vector4>
	// System.Collections.Generic.List.Enumerator<float>
	// System.Collections.Generic.List.Enumerator<int>
	// System.Collections.Generic.List.Enumerator<object>
	// System.Collections.Generic.List.Enumerator<uint>
	// System.Collections.Generic.List.Enumerator<ushort>
	// System.Collections.Generic.List<UnityEngine.AI.NavMeshBuildMarkup>
	// System.Collections.Generic.List<UnityEngine.AI.NavMeshBuildSource>
	// System.Collections.Generic.List<UnityEngine.Color32>
	// System.Collections.Generic.List<UnityEngine.EventSystems.RaycastResult>
	// System.Collections.Generic.List<UnityEngine.Playables.Playable>
	// System.Collections.Generic.List<UnityEngine.Playables.PlayableBinding>
	// System.Collections.Generic.List<UnityEngine.TextCore.GlyphRect>
	// System.Collections.Generic.List<UnityEngine.Timeline.AnimationOutputWeightProcessor.WeightInfo>
	// System.Collections.Generic.List<UnityEngine.Timeline.IntervalTree.Entry<object>>
	// System.Collections.Generic.List<UnityEngine.Timeline.IntervalTreeNode>
	// System.Collections.Generic.List<UnityEngine.Timeline.TimeNotificationBehaviour.NotificationEntry>
	// System.Collections.Generic.List<UnityEngine.UIVertex>
	// System.Collections.Generic.List<UnityEngine.Vector3>
	// System.Collections.Generic.List<UnityEngine.Vector4>
	// System.Collections.Generic.List<float>
	// System.Collections.Generic.List<int>
	// System.Collections.Generic.List<object>
	// System.Collections.Generic.List<uint>
	// System.Collections.Generic.List<ushort>
	// System.Collections.Generic.ObjectComparer<UnityEngine.AI.NavMeshBuildMarkup>
	// System.Collections.Generic.ObjectComparer<UnityEngine.AI.NavMeshBuildSource>
	// System.Collections.Generic.ObjectComparer<UnityEngine.Color32>
	// System.Collections.Generic.ObjectComparer<UnityEngine.EventSystems.RaycastResult>
	// System.Collections.Generic.ObjectComparer<UnityEngine.Playables.Playable>
	// System.Collections.Generic.ObjectComparer<UnityEngine.Playables.PlayableBinding>
	// System.Collections.Generic.ObjectComparer<UnityEngine.RaycastHit>
	// System.Collections.Generic.ObjectComparer<UnityEngine.TextCore.GlyphRect>
	// System.Collections.Generic.ObjectComparer<UnityEngine.Timeline.AnimationOutputWeightProcessor.WeightInfo>
	// System.Collections.Generic.ObjectComparer<UnityEngine.Timeline.IntervalTree.Entry<object>>
	// System.Collections.Generic.ObjectComparer<UnityEngine.Timeline.IntervalTreeNode>
	// System.Collections.Generic.ObjectComparer<UnityEngine.Timeline.TimeNotificationBehaviour.NotificationEntry>
	// System.Collections.Generic.ObjectComparer<UnityEngine.UIVertex>
	// System.Collections.Generic.ObjectComparer<UnityEngine.Vector3>
	// System.Collections.Generic.ObjectComparer<UnityEngine.Vector4>
	// System.Collections.Generic.ObjectComparer<float>
	// System.Collections.Generic.ObjectComparer<int>
	// System.Collections.Generic.ObjectComparer<object>
	// System.Collections.Generic.ObjectComparer<uint>
	// System.Collections.Generic.ObjectComparer<ushort>
	// System.Collections.Generic.ObjectEqualityComparer<UnityEngine.Playables.Playable>
	// System.Collections.Generic.ObjectEqualityComparer<UnityEngine.UI.ColorBlock>
	// System.Collections.Generic.ObjectEqualityComparer<UnityEngine.UI.Navigation>
	// System.Collections.Generic.ObjectEqualityComparer<UnityEngine.UI.SpriteState>
	// System.Collections.Generic.ObjectEqualityComparer<byte>
	// System.Collections.Generic.ObjectEqualityComparer<float>
	// System.Collections.Generic.ObjectEqualityComparer<int>
	// System.Collections.Generic.ObjectEqualityComparer<long>
	// System.Collections.Generic.ObjectEqualityComparer<object>
	// System.Collections.Generic.ObjectEqualityComparer<uint>
	// System.Collections.Generic.ObjectEqualityComparer<ushort>
	// System.Collections.Generic.Queue.Enumerator<object>
	// System.Collections.Generic.Queue<object>
	// System.Collections.Generic.Stack.Enumerator<object>
	// System.Collections.Generic.Stack<object>
	// System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.AI.NavMeshBuildMarkup>
	// System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.AI.NavMeshBuildSource>
	// System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Color32>
	// System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.EventSystems.RaycastResult>
	// System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Playables.Playable>
	// System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Playables.PlayableBinding>
	// System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.TextCore.GlyphRect>
	// System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Timeline.AnimationOutputWeightProcessor.WeightInfo>
	// System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Timeline.IntervalTree.Entry<object>>
	// System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Timeline.IntervalTreeNode>
	// System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Timeline.TimeNotificationBehaviour.NotificationEntry>
	// System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.UIVertex>
	// System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Vector3>
	// System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Vector4>
	// System.Collections.ObjectModel.ReadOnlyCollection<float>
	// System.Collections.ObjectModel.ReadOnlyCollection<int>
	// System.Collections.ObjectModel.ReadOnlyCollection<object>
	// System.Collections.ObjectModel.ReadOnlyCollection<uint>
	// System.Collections.ObjectModel.ReadOnlyCollection<ushort>
	// System.Comparison<UnityEngine.AI.NavMeshBuildMarkup>
	// System.Comparison<UnityEngine.AI.NavMeshBuildSource>
	// System.Comparison<UnityEngine.Color32>
	// System.Comparison<UnityEngine.EventSystems.RaycastResult>
	// System.Comparison<UnityEngine.Playables.Playable>
	// System.Comparison<UnityEngine.Playables.PlayableBinding>
	// System.Comparison<UnityEngine.RaycastHit>
	// System.Comparison<UnityEngine.TextCore.GlyphRect>
	// System.Comparison<UnityEngine.Timeline.AnimationOutputWeightProcessor.WeightInfo>
	// System.Comparison<UnityEngine.Timeline.IntervalTree.Entry<object>>
	// System.Comparison<UnityEngine.Timeline.IntervalTreeNode>
	// System.Comparison<UnityEngine.Timeline.TimeNotificationBehaviour.NotificationEntry>
	// System.Comparison<UnityEngine.UIVertex>
	// System.Comparison<UnityEngine.Vector3>
	// System.Comparison<UnityEngine.Vector4>
	// System.Comparison<float>
	// System.Comparison<int>
	// System.Comparison<object>
	// System.Comparison<uint>
	// System.Comparison<ushort>
	// System.Func<int,object,object>
	// System.Func<object,byte>
	// System.Func<object,float>
	// System.Func<object,uint>
	// System.Func<object>
	// System.Func<ushort,byte>
	// System.IComparable<object>
	// System.IEquatable<UnityEngine.UI.ColorBlock>
	// System.IEquatable<UnityEngine.UI.Navigation>
	// System.IEquatable<UnityEngine.UI.SpriteState>
	// System.IEquatable<object>
	// System.Linq.Buffer<object>
	// System.Linq.Buffer<uint>
	// System.Linq.Enumerable.Iterator<object>
	// System.Linq.Enumerable.WhereArrayIterator<object>
	// System.Linq.Enumerable.WhereEnumerableIterator<object>
	// System.Linq.Enumerable.WhereListIterator<object>
	// System.Linq.EnumerableSorter<object,uint>
	// System.Linq.EnumerableSorter<object>
	// System.Linq.IOrderedEnumerable<object>
	// System.Linq.OrderedEnumerable.<GetEnumerator>d__1<object>
	// System.Linq.OrderedEnumerable<object,uint>
	// System.Linq.OrderedEnumerable<object>
	// System.Nullable<byte>
	// System.Predicate<UnityEngine.AI.NavMeshBuildMarkup>
	// System.Predicate<UnityEngine.AI.NavMeshBuildSource>
	// System.Predicate<UnityEngine.Color32>
	// System.Predicate<UnityEngine.EventSystems.RaycastResult>
	// System.Predicate<UnityEngine.Playables.Playable>
	// System.Predicate<UnityEngine.Playables.PlayableBinding>
	// System.Predicate<UnityEngine.TextCore.GlyphRect>
	// System.Predicate<UnityEngine.Timeline.AnimationOutputWeightProcessor.WeightInfo>
	// System.Predicate<UnityEngine.Timeline.IntervalTree.Entry<object>>
	// System.Predicate<UnityEngine.Timeline.IntervalTreeNode>
	// System.Predicate<UnityEngine.Timeline.TimeNotificationBehaviour.NotificationEntry>
	// System.Predicate<UnityEngine.UIVertex>
	// System.Predicate<UnityEngine.Vector3>
	// System.Predicate<UnityEngine.Vector4>
	// System.Predicate<float>
	// System.Predicate<int>
	// System.Predicate<object>
	// System.Predicate<uint>
	// System.Predicate<ushort>
	// UnityEngine.Events.InvokableCall<UnityEngine.Color>
	// UnityEngine.Events.InvokableCall<UnityEngine.Vector2>
	// UnityEngine.Events.InvokableCall<byte>
	// UnityEngine.Events.InvokableCall<float>
	// UnityEngine.Events.InvokableCall<int>
	// UnityEngine.Events.InvokableCall<object,int,int>
	// UnityEngine.Events.InvokableCall<object>
	// UnityEngine.Events.UnityAction<UnityEngine.Color>
	// UnityEngine.Events.UnityAction<UnityEngine.Vector2>
	// UnityEngine.Events.UnityAction<byte>
	// UnityEngine.Events.UnityAction<float>
	// UnityEngine.Events.UnityAction<int>
	// UnityEngine.Events.UnityAction<object,int,int>
	// UnityEngine.Events.UnityAction<object>
	// UnityEngine.Events.UnityEvent<UnityEngine.Color>
	// UnityEngine.Events.UnityEvent<UnityEngine.Vector2>
	// UnityEngine.Events.UnityEvent<byte>
	// UnityEngine.Events.UnityEvent<float>
	// UnityEngine.Events.UnityEvent<int>
	// UnityEngine.Events.UnityEvent<object,int,int>
	// UnityEngine.Events.UnityEvent<object>
	// UnityEngine.ExposedReference<object>
	// UnityEngine.Pool.CollectionPool.<>c<object,UnityEngine.Color32>
	// UnityEngine.Pool.CollectionPool.<>c<object,UnityEngine.UIVertex>
	// UnityEngine.Pool.CollectionPool.<>c<object,UnityEngine.Vector3>
	// UnityEngine.Pool.CollectionPool.<>c<object,UnityEngine.Vector4>
	// UnityEngine.Pool.CollectionPool.<>c<object,int>
	// UnityEngine.Pool.CollectionPool.<>c<object,object>
	// UnityEngine.Pool.CollectionPool<object,UnityEngine.Color32>
	// UnityEngine.Pool.CollectionPool<object,UnityEngine.UIVertex>
	// UnityEngine.Pool.CollectionPool<object,UnityEngine.Vector3>
	// UnityEngine.Pool.CollectionPool<object,UnityEngine.Vector4>
	// UnityEngine.Pool.CollectionPool<object,int>
	// UnityEngine.Pool.CollectionPool<object,object>
	// UnityEngine.UIElements.EventBase.<>c<object>
	// UnityEngine.UIElements.EventBase<object>
	// UnityEngine.UIElements.EventCallback<object>
	// UnityEngine.UIElements.EventCallbackFunctor<object>
	// UnityEngine.UIElements.KeyboardEventBase<object>
	// UnityEngine.UIElements.NavigationEventBase<object>
	// UnityEngine.UIElements.ObjectPool.<>c<object>
	// UnityEngine.UIElements.ObjectPool<object>
	// UnityEngine.UIElements.PointerEventBase<object>
	// }}

	public void RefMethods()
	{
		// object System.Activator.CreateInstance<object>()
		// object[] System.Array.Empty<object>()
		// System.Void System.Array.Resize<TMPro.MaterialReference>(TMPro.MaterialReference[]&,int)
		// System.Void System.Array.Resize<TMPro.TMP_CharacterInfo>(TMPro.TMP_CharacterInfo[]&,int)
		// System.Void System.Array.Resize<TMPro.TMP_LinkInfo>(TMPro.TMP_LinkInfo[]&,int)
		// System.Void System.Array.Resize<TMPro.TMP_MeshInfo>(TMPro.TMP_MeshInfo[]&,int)
		// System.Void System.Array.Resize<TMPro.TMP_PageInfo>(TMPro.TMP_PageInfo[]&,int)
		// System.Void System.Array.Resize<TMPro.TMP_Text.UnicodeChar>(TMPro.TMP_Text.UnicodeChar[]&,int)
		// System.Void System.Array.Resize<TMPro.TMP_WordInfo>(TMPro.TMP_WordInfo[]&,int)
		// System.Void System.Array.Resize<UnityEngine.Color32>(UnityEngine.Color32[]&,int)
		// System.Void System.Array.Resize<UnityEngine.Vector2>(UnityEngine.Vector2[]&,int)
		// System.Void System.Array.Resize<UnityEngine.Vector3>(UnityEngine.Vector3[]&,int)
		// System.Void System.Array.Resize<UnityEngine.Vector4>(UnityEngine.Vector4[]&,int)
		// System.Void System.Array.Resize<int>(int[]&,int)
		// System.Void System.Array.Resize<object>(object[]&,int)
		// System.Void System.Array.Resize<uint>(uint[]&,int)
		// System.Void System.Array.Sort<UnityEngine.RaycastHit>(UnityEngine.RaycastHit[],int,int,System.Collections.Generic.IComparer<UnityEngine.RaycastHit>)
		// System.Void System.Array.Sort<object>(object[],System.Comparison<object>)
		// bool System.Linq.Enumerable.Contains<object>(System.Collections.Generic.IEnumerable<object>,object)
		// bool System.Linq.Enumerable.Contains<object>(System.Collections.Generic.IEnumerable<object>,object,System.Collections.Generic.IEqualityComparer<object>)
		// int System.Linq.Enumerable.Count<object>(System.Collections.Generic.IEnumerable<object>)
		// object System.Linq.Enumerable.First<object>(System.Collections.Generic.IEnumerable<object>)
		// object System.Linq.Enumerable.Last<object>(System.Collections.Generic.IEnumerable<object>)
		// System.Linq.IOrderedEnumerable<object> System.Linq.Enumerable.OrderBy<object,uint>(System.Collections.Generic.IEnumerable<object>,System.Func<object,uint>)
		// System.Linq.IOrderedEnumerable<object> System.Linq.Enumerable.ThenBy<object,uint>(System.Linq.IOrderedEnumerable<object>,System.Func<object,uint>)
		// uint[] System.Linq.Enumerable.ToArray<uint>(System.Collections.Generic.IEnumerable<uint>)
		// System.Collections.Generic.List<object> System.Linq.Enumerable.ToList<object>(System.Collections.Generic.IEnumerable<object>)
		// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Where<object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,bool>)
		// System.Linq.IOrderedEnumerable<object> System.Linq.IOrderedEnumerable<object>.CreateOrderedEnumerable<uint>(System.Func<object,uint>,System.Collections.Generic.IComparer<uint>,bool)
		// object& System.Runtime.CompilerServices.Unsafe.As<object,object>(object&)
		// System.Void* System.Runtime.CompilerServices.Unsafe.AsPointer<object>(object&)
		// System.Void UnityEngine.Animations.AnimationPlayableExtensions.SetAnimatedProperties<UnityEngine.Playables.Playable>(UnityEngine.Playables.Playable,UnityEngine.AnimationClip)
		// object UnityEngine.Component.GetComponent<object>()
		// object UnityEngine.Component.GetComponentInChildren<object>()
		// object UnityEngine.Component.GetComponentInParent<object>()
		// System.Void UnityEngine.Component.GetComponents<object>(System.Collections.Generic.List<object>)
		// object[] UnityEngine.Component.GetComponents<object>()
		// System.Void UnityEngine.Component.GetComponentsInChildren<object>(System.Collections.Generic.List<object>)
		// System.Void UnityEngine.Component.GetComponentsInChildren<object>(bool,System.Collections.Generic.List<object>)
		// object[] UnityEngine.Component.GetComponentsInChildren<object>()
		// object[] UnityEngine.Component.GetComponentsInChildren<object>(bool)
		// System.Void UnityEngine.Component.GetComponentsInParent<object>(bool,System.Collections.Generic.List<object>)
		// object[] UnityEngine.Component.GetComponentsInParent<object>()
		// object[] UnityEngine.Component.GetComponentsInParent<object>(bool)
		// object UnityEngine.GameObject.AddComponent<object>()
		// object UnityEngine.GameObject.GetComponent<object>()
		// object UnityEngine.GameObject.GetComponentInChildren<object>()
		// object UnityEngine.GameObject.GetComponentInChildren<object>(bool)
		// object UnityEngine.GameObject.GetComponentInParent<object>()
		// object UnityEngine.GameObject.GetComponentInParent<object>(bool)
		// System.Void UnityEngine.GameObject.GetComponents<object>(System.Collections.Generic.List<object>)
		// object[] UnityEngine.GameObject.GetComponents<object>()
		// System.Void UnityEngine.GameObject.GetComponentsInChildren<object>(bool,System.Collections.Generic.List<object>)
		// object[] UnityEngine.GameObject.GetComponentsInChildren<object>()
		// object[] UnityEngine.GameObject.GetComponentsInChildren<object>(bool)
		// System.Void UnityEngine.GameObject.GetComponentsInParent<object>(bool,System.Collections.Generic.List<object>)
		// object[] UnityEngine.GameObject.GetComponentsInParent<object>(bool)
		// bool UnityEngine.GameObject.TryGetComponent<object>(object&)
		// object UnityEngine.Object.Instantiate<object>(object)
		// object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Transform,bool)
		// bool UnityEngine.Playables.Playable.IsPlayableOfType<UnityEngine.Audio.AudioClipPlayable>()
		// bool UnityEngine.Playables.Playable.IsPlayableOfType<UnityEngine.Audio.AudioMixerPlayable>()
		// double UnityEngine.Playables.PlayableExtensions.GetDuration<UnityEngine.Playables.Playable>(UnityEngine.Playables.Playable)
		// UnityEngine.Playables.PlayableGraph UnityEngine.Playables.PlayableExtensions.GetGraph<UnityEngine.Playables.Playable>(UnityEngine.Playables.Playable)
		// UnityEngine.Playables.Playable UnityEngine.Playables.PlayableExtensions.GetInput<UnityEngine.Playables.Playable>(UnityEngine.Playables.Playable,int)
		// int UnityEngine.Playables.PlayableExtensions.GetInputCount<UnityEngine.Playables.Playable>(UnityEngine.Playables.Playable)
		// float UnityEngine.Playables.PlayableExtensions.GetInputWeight<UnityEngine.Playables.Playable>(UnityEngine.Playables.Playable,int)
		// UnityEngine.Playables.PlayState UnityEngine.Playables.PlayableExtensions.GetPlayState<UnityEngine.Playables.Playable>(UnityEngine.Playables.Playable)
		// double UnityEngine.Playables.PlayableExtensions.GetPreviousTime<UnityEngine.Playables.Playable>(UnityEngine.Playables.Playable)
		// double UnityEngine.Playables.PlayableExtensions.GetTime<UnityEngine.Playables.Playable>(UnityEngine.Playables.Playable)
		// UnityEngine.Playables.DirectorWrapMode UnityEngine.Playables.PlayableExtensions.GetTimeWrapMode<UnityEngine.Playables.Playable>(UnityEngine.Playables.Playable)
		// bool UnityEngine.Playables.PlayableExtensions.IsDone<UnityEngine.Playables.Playable>(UnityEngine.Playables.Playable)
		// bool UnityEngine.Playables.PlayableExtensions.IsValid<UnityEngine.Playables.Playable>(UnityEngine.Playables.Playable)
		// bool UnityEngine.Playables.PlayableExtensions.IsValid<UnityEngine.Playables.ScriptPlayable<object>>(UnityEngine.Playables.ScriptPlayable<object>)
		// System.Void UnityEngine.Playables.PlayableExtensions.Pause<UnityEngine.Playables.Playable>(UnityEngine.Playables.Playable)
		// System.Void UnityEngine.Playables.PlayableExtensions.Play<UnityEngine.Playables.Playable>(UnityEngine.Playables.Playable)
		// System.Void UnityEngine.Playables.PlayableExtensions.SetDuration<UnityEngine.Playables.Playable>(UnityEngine.Playables.Playable,double)
		// System.Void UnityEngine.Playables.PlayableExtensions.SetDuration<UnityEngine.Playables.ScriptPlayable<object>>(UnityEngine.Playables.ScriptPlayable<object>,double)
		// System.Void UnityEngine.Playables.PlayableExtensions.SetInputCount<UnityEngine.Playables.Playable>(UnityEngine.Playables.Playable,int)
		// System.Void UnityEngine.Playables.PlayableExtensions.SetInputCount<UnityEngine.Playables.ScriptPlayable<object>>(UnityEngine.Playables.ScriptPlayable<object>,int)
		// System.Void UnityEngine.Playables.PlayableExtensions.SetInputWeight<UnityEngine.Animations.AnimationLayerMixerPlayable>(UnityEngine.Animations.AnimationLayerMixerPlayable,int,float)
		// System.Void UnityEngine.Playables.PlayableExtensions.SetInputWeight<UnityEngine.Animations.AnimationMixerPlayable>(UnityEngine.Animations.AnimationMixerPlayable,int,float)
		// System.Void UnityEngine.Playables.PlayableExtensions.SetInputWeight<UnityEngine.Animations.AnimationMotionXToDeltaPlayable>(UnityEngine.Animations.AnimationMotionXToDeltaPlayable,int,float)
		// System.Void UnityEngine.Playables.PlayableExtensions.SetInputWeight<UnityEngine.Animations.AnimationOffsetPlayable>(UnityEngine.Animations.AnimationOffsetPlayable,int,float)
		// System.Void UnityEngine.Playables.PlayableExtensions.SetInputWeight<UnityEngine.Animations.AnimationRemoveScalePlayable>(UnityEngine.Animations.AnimationRemoveScalePlayable,int,float)
		// System.Void UnityEngine.Playables.PlayableExtensions.SetInputWeight<UnityEngine.Audio.AudioMixerPlayable,UnityEngine.Playables.Playable>(UnityEngine.Audio.AudioMixerPlayable,UnityEngine.Playables.Playable,float)
		// System.Void UnityEngine.Playables.PlayableExtensions.SetInputWeight<UnityEngine.Playables.Playable,UnityEngine.Playables.Playable>(UnityEngine.Playables.Playable,UnityEngine.Playables.Playable,float)
		// System.Void UnityEngine.Playables.PlayableExtensions.SetInputWeight<UnityEngine.Playables.Playable>(UnityEngine.Playables.Playable,int,float)
		// System.Void UnityEngine.Playables.PlayableExtensions.SetInputWeight<UnityEngine.Playables.ScriptPlayable<object>,UnityEngine.Playables.Playable>(UnityEngine.Playables.ScriptPlayable<object>,UnityEngine.Playables.Playable,float)
		// System.Void UnityEngine.Playables.PlayableExtensions.SetPropagateSetTime<UnityEngine.Playables.Playable>(UnityEngine.Playables.Playable,bool)
		// System.Void UnityEngine.Playables.PlayableExtensions.SetPropagateSetTime<UnityEngine.Playables.ScriptPlayable<object>>(UnityEngine.Playables.ScriptPlayable<object>,bool)
		// System.Void UnityEngine.Playables.PlayableExtensions.SetSpeed<UnityEngine.Playables.Playable>(UnityEngine.Playables.Playable,double)
		// System.Void UnityEngine.Playables.PlayableExtensions.SetTime<UnityEngine.Playables.Playable>(UnityEngine.Playables.Playable,double)
		// System.Void UnityEngine.Playables.PlayableExtensions.SetTimeWrapMode<UnityEngine.Playables.Playable>(UnityEngine.Playables.Playable,UnityEngine.Playables.DirectorWrapMode)
		// System.Void UnityEngine.Playables.PlayableExtensions.SetTimeWrapMode<UnityEngine.Playables.ScriptPlayable<object>>(UnityEngine.Playables.ScriptPlayable<object>,UnityEngine.Playables.DirectorWrapMode)
		// System.Void UnityEngine.Playables.PlayableExtensions.SetTraversalMode<UnityEngine.Playables.ScriptPlayable<object>>(UnityEngine.Playables.ScriptPlayable<object>,UnityEngine.Playables.PlayableTraversalMode)
		// bool UnityEngine.Playables.PlayableGraph.Connect<UnityEngine.Playables.Playable,UnityEngine.Animations.AnimationLayerMixerPlayable>(UnityEngine.Playables.Playable,int,UnityEngine.Animations.AnimationLayerMixerPlayable,int)
		// bool UnityEngine.Playables.PlayableGraph.Connect<UnityEngine.Playables.Playable,UnityEngine.Animations.AnimationMixerPlayable>(UnityEngine.Playables.Playable,int,UnityEngine.Animations.AnimationMixerPlayable,int)
		// bool UnityEngine.Playables.PlayableGraph.Connect<UnityEngine.Playables.Playable,UnityEngine.Animations.AnimationMotionXToDeltaPlayable>(UnityEngine.Playables.Playable,int,UnityEngine.Animations.AnimationMotionXToDeltaPlayable,int)
		// bool UnityEngine.Playables.PlayableGraph.Connect<UnityEngine.Playables.Playable,UnityEngine.Animations.AnimationOffsetPlayable>(UnityEngine.Playables.Playable,int,UnityEngine.Animations.AnimationOffsetPlayable,int)
		// bool UnityEngine.Playables.PlayableGraph.Connect<UnityEngine.Playables.Playable,UnityEngine.Animations.AnimationRemoveScalePlayable>(UnityEngine.Playables.Playable,int,UnityEngine.Animations.AnimationRemoveScalePlayable,int)
		// bool UnityEngine.Playables.PlayableGraph.Connect<UnityEngine.Playables.Playable,UnityEngine.Audio.AudioMixerPlayable>(UnityEngine.Playables.Playable,int,UnityEngine.Audio.AudioMixerPlayable,int)
		// bool UnityEngine.Playables.PlayableGraph.Connect<UnityEngine.Playables.Playable,UnityEngine.Playables.Playable>(UnityEngine.Playables.Playable,int,UnityEngine.Playables.Playable,int)
		// bool UnityEngine.Playables.PlayableGraph.Connect<UnityEngine.Playables.Playable,UnityEngine.Playables.ScriptPlayable<object>>(UnityEngine.Playables.Playable,int,UnityEngine.Playables.ScriptPlayable<object>,int)
		// bool UnityEngine.Playables.PlayableHandle.IsPlayableOfType<UnityEngine.Audio.AudioClipPlayable>()
		// bool UnityEngine.Playables.PlayableHandle.IsPlayableOfType<UnityEngine.Audio.AudioMixerPlayable>()
		// bool UnityEngine.Playables.PlayableOutput.IsPlayableOutputOfType<UnityEngine.Audio.AudioPlayableOutput>()
		// System.Void UnityEngine.Playables.PlayableOutputExtensions.AddNotificationReceiver<UnityEngine.Playables.PlayableOutput>(UnityEngine.Playables.PlayableOutput,UnityEngine.Playables.INotificationReceiver)
		// int UnityEngine.Playables.PlayableOutputExtensions.GetSourceOutputPort<UnityEngine.Animations.AnimationPlayableOutput>(UnityEngine.Animations.AnimationPlayableOutput)
		// UnityEngine.Playables.Playable UnityEngine.Playables.PlayableOutputExtensions.GetSourcePlayable<UnityEngine.Animations.AnimationPlayableOutput>(UnityEngine.Animations.AnimationPlayableOutput)
		// System.Void UnityEngine.Playables.PlayableOutputExtensions.PushNotification<UnityEngine.Playables.PlayableOutput>(UnityEngine.Playables.PlayableOutput,UnityEngine.Playables.Playable,UnityEngine.Playables.INotification,object)
		// System.Void UnityEngine.Playables.PlayableOutputExtensions.SetReferenceObject<UnityEngine.Playables.PlayableOutput>(UnityEngine.Playables.PlayableOutput,UnityEngine.Object)
		// System.Void UnityEngine.Playables.PlayableOutputExtensions.SetSourcePlayable<UnityEngine.Playables.PlayableOutput,UnityEngine.Playables.Playable>(UnityEngine.Playables.PlayableOutput,UnityEngine.Playables.Playable,int)
		// System.Void UnityEngine.Playables.PlayableOutputExtensions.SetUserData<UnityEngine.Playables.PlayableOutput>(UnityEngine.Playables.PlayableOutput,UnityEngine.Object)
		// System.Void UnityEngine.Playables.PlayableOutputExtensions.SetWeight<UnityEngine.Animations.AnimationPlayableOutput>(UnityEngine.Animations.AnimationPlayableOutput,float)
		// System.Void UnityEngine.Playables.PlayableOutputExtensions.SetWeight<UnityEngine.Playables.PlayableOutput>(UnityEngine.Playables.PlayableOutput,float)
		// bool UnityEngine.Playables.PlayableOutputHandle.IsPlayableOutputOfType<UnityEngine.Audio.AudioPlayableOutput>()
		// object UnityEngine.Resources.GetBuiltinResource<object>(string)
		// object UnityEngine.Resources.Load<object>(string)
		// object UnityEngine.ScriptableObject.CreateInstance<object>()
		// System.Void UnityEngine.UIElements.CallbackEventHandler.AddEventCategories<object>()
		// System.Void UnityEngine.UIElements.CallbackEventHandler.RegisterCallback<object>(UnityEngine.UIElements.EventCallback<object>,UnityEngine.UIElements.TrickleDown)
		// System.Void UnityEngine.UIElements.CallbackEventHandler.UnregisterCallback<object>(UnityEngine.UIElements.EventCallback<object>,UnityEngine.UIElements.TrickleDown)
		// System.Void UnityEngine.UIElements.EventCallbackRegistry.RegisterCallback<object>(UnityEngine.UIElements.EventCallback<object>,UnityEngine.UIElements.TrickleDown,UnityEngine.UIElements.InvokePolicy)
		// bool UnityEngine.UIElements.EventCallbackRegistry.UnregisterCallback<object>(UnityEngine.UIElements.EventCallback<object>,UnityEngine.UIElements.TrickleDown)
	}
}